Jaina Solo (
twojedisticks) wrote2018-01-01 12:07 am
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Agoge application
PLAYER
NAME: Jay
CONTACT:
fakealchemist
ARE YOU 18 OR OLDER: yes
CHARACTER
NAME: Jaina Solo
CANON: Star Wars (Legends)
AGE: 32 (Born 9 ABY; Canon point is sometime 41 ABY)
CANON POINT: End of the “Legacy of the Force” storyarc.
HISTORY: A long time ago in a continuity that no longer complies with the primary franchise timeline, Han and Leia were happily married with three children. This is the wiki for the most stressed, least dead of the kids.
Since reading a Star Wars Legends character wiki is like reading a book in itself, some sections I would highlight: "Jedi training (22 ABY–25 ABY)" for formative years learning to be a Jedi; The Yuuzhan Vong War section titled "Rogue Squadron" for a sense how how she dealt with her first war and "Mission to Myrkr" for the losses that drove her toward abrasive behaviors, including losing her little brother; and "Second Galactic Civil War (40 ABY–41 ABY)" for the Legacy of the Force conflict in which she sees her twin going to the dark side but can't get someone to listen to her and do something about it until it's too late.
PERSONALITY: At her base, Jaina combines the strong will and decisiveness of her mother with her father’s casual wit and penchant for getting into trouble. Starting with Young Jedi Knights, the girl was portrayed as a tomboy more likely to lose herself in a machine and run around with engine grease streaking her face. It was her brother who pursued the normally feminine-coded empathy and playing with animals like he’s in a Disney cartoon -- Jaina was more interested in challenge and competition, playing with tools and the rush of flying. These themes have remained at her core as she grew up; the main change is stress and emotional scars from prolonged warfare and loss of loved ones have made her more rigid and likely to apply a sharp tongue to something that happens to irk her.
Formality and diplomacy are low priorities; the woman believes that pragmatism trumps all, as we see her stay on the sidelines of formal events to snark about time wasted on political pretenses. Jaina has things to do, and she’d rather cut straight to her perceived solution than dance around what needs to be done. In the Vong war she doesn’t “waste” time contemplating philosophy or policy (is it morally correct for Jedi to continue playing a role in war?), but joins the military at a young age because there was a threat to the entire galaxy that needed to be acted on sooner than later. Morality tends to get only shallow examination. Jaina would like to enforce laws and keep the peace, but she treats obedience to any sort of formal structure as optional if it gets in her way too much; violence should be avoided if possible, but it is something she’ll do if it seems necessary, and if her boyfriend accidentally shoots an Imperial officer’s foot...c’mon, it’s a little funny, right? She can be clever, doing things like developing tech to confuse enemies and get them to shoot at each other instead of at her, but Jaina would prefer to make fights as anticlimactic as possible, like ordering her squadmates to simply shoot a final boss when he tries forcing her into a climactic melee showdown. Similarly, when she testified at the trial of a criminal she apprehended she started responding to the prosecutor with sarcasm, because the prosecutor seemed to be wasting her time with irrelevant questions and there were more important things for Jaina to be paying attention to.
Playing into this, Jaina has her mother’s stubbornness and once she’s decided what she feels the correct thing is, it takes a very good point to sway her opinion; for example, no one is surprised when Jaina is willing to risk starting a war with the Chiss if that’s what it takes to defend the underdog Killiks, and it takes very nearly a verbal slap in the face from Jaina’s aunt Mara Jade to get her to rethink how she was letting love triangle drama take up too much of her attention. The most extreme example is the fact that she’s willing to semi-disown and then kill her own brother to keep him from carrying out a conquest that is morally wrong to her set of values (to be fair, he was trying to take over the galaxy). In general, the fastest way to frustrate Jaina is create a sense of obstruction; throughout Legacy of the Force, Jaina tries raising alarms about her twin going to the dark side, but people don’t want to hear it and generally won’t let her act on the problem, so she’s stuck stewing on what she feels and has to divert her focus into other things that she can act on.
If that sounds somewhat abrasive, that’s because sometimes that’s her goal. To approach her from the outside and move towards more intimate relationship dynamics, it’s important to note that during the Vong war Jaina set about trying to guard herself from pain and survivor’s guilt by making herself difficult to approach; as she confides to her mother, Jaina has come to terms with the notion of her death, but she can’t get over a fear of waking up one day to find that she’s out-survived the people she’s trying to protect. Except she already had people who cared about and supported her so she got away with being blunt and sarcastic, and it stuck. This and burying herself in work are still drawn on as defensive and coping mechanisms from time to time.
This does play into how Jaina handles her twin’s fall to the dark side and subsequently Jaina’s mission to kill him. Her Force bond with him made it feel like she was basically killing her other half, and after the fight she was stuck immobile in a medical facility to heal. It was a really bad time for her; her main comfort was people she cared about coming to support her while she was already complaining about what would prove to be one of the major conflicts of the next storyline. It is important to note that the loss will remain raw for Jaina, and she has a history of taking reminders of such things very personally. She almost fights a soldier for calling her brother a new Darth Vader, she gets extremely prickly when a warship gets named in tribute to her dead brother Anakin. But. . .if there isn’t something to actively keep these things in her attention, she will cope by not dealing with it at all. It’s not there, she has other things to do like fix that spaceship over there.
Moving past her attempt at emotional armor, Jaina mostly just wants partners who share similar views on cutting through BS and who she can engage in friendly ribbing with. She immediately takes a liking to Jagged Fel despite his being an Imperial because he snubs two-faced politicians and goes straight over to banter with her and start a rivalry over piloting skills. Likewise, when Jaina reunites with her former military commanders early in LotF, they set about a task while verbally sniping at each other. Competition and sarcastic banter is the main theme of her relationships throughout her life, regardless of how much she feels like guarding herself at a particular time; in Young Jedi Knights, her main entertainment is doing things like compete to see who can fish up a precious gem or use a turbolaser to shoot the most space debris, and her primary expression of affection for her brother is mock pain over his awful puns and jokes. She matures into New Jedi Order, where now it’s competing to see who can last longest doing risky fighter maneuvers in an asteroid belt and challenging the members of her squadron in gambling or strategy games (and deflating her brother’s ballooning philosophical ego). By the end of LotF, Jaina’s making friends with Mandalorian bounty hunters by constantly showing each other up and teasing her fellow Jedi after beating them up in sparring matches.
All in all, Jaina’s fun, if you understand how to work with her and don’t get in her way.
POWERS: In terms of mundane abilities, Jaina is an excellent pilot and mechanical engineer. After spending far too long with war as a primary focus, she’s become an excellent swordswoman and a decent shot with firearms.
But as a Jedi, her main trick is the Force. It’s worth noting that Jaina has spent a lot of time practicing piloting and fighting skills, so compared to other Jedi she may come up short on finesse with Force abilities. To boil it down:
-Senses: The Force is a connection to all things, so drawing on that connection naturally leads to some benefits in what you can notice. A jedi is able to tell what’s around them without actual sight, and is able to sense danger; the iconic example is being able to cover your eyes and block lasers with a sword. A jedi also has the benefit of empathy and sensing light/dark. Jaina’s empathy is strongest with other family members, particularly her twin. She also has an affinity for machines in this area.
-Telekinetics: One of the Force abilities Jaina has the most finesse in, a jedi is able to move things around without needing to touch them. Jaina’s been shown doing everything from hitting enemy soldiers with their own grenades to pinching someone’s vocal chords to get them to shut up or using it as a party trick to open bottles for Mandalorian buddies. It’s vaguely possible to use telekinesis to make herself float, and at one point she does float herself up to a cave ceiling and stick herself there to spy on an enemy, but she can’t take the next step into actual flight; she’d have better luck moving someone else around.
-Mind tricks: A classic, but one Jaina’s not very good at. Jedi can nudge and persuade people mentally, but someone with decent will can resist. Jaina struggles to persuade people of anything, and this will be drawn on in RP as a reason for others to ignore it; I’m generally uninterested in having her exert any mental control over others and this ability will only ever be used after consulting another player on what they’d be interested in doing.
-Physiological control: Increased ability to control one’s own bodily functions; Jaina can hold her breath ridiculously long, slow the spread of poison in her body, or even put herself into a coma-like trance to improve her body’s healing. For Jaina, that last is still slow and is no substitute for getting medical treatment.
-Mobility: Jedi can use the Force to perform bullshit acrobatics. This is mostly the ability to perform bigger jumps, flip around when necessary and to stick oneself to slippery or otherwise unstable surfaces.
-Shatterpoint: Drawing on Jedi senses, one is able to examine how an object is held together and find a weak point -- the spot where the Jedi can hit it and cause it to simply fall apart. Useful at a time when the authors were starting to put a bunch of the Jedi’s enemies into lightsaber-resistant gear, but certainly stupidly overpowered; I would prefer to scale back its effectiveness and make it a fairly tiring technique to use so it doesn’t get pulled out very often. If it ever does come up I want treat it as a “what makes for a more interesting scenario” move.
Dark side: Generally irrelevant but I wanted to list it in case circumstances ever take her that way (status effects, scenarios that I can’t predict that would drive her over the edge, who knows). Tapping into negative emotions like anger and fear, a jedi may choose to use the Force to inflict direct harm on someone, such as using telekinesis to choke someone. It’s shown that when Jaina goes to the dark side she favors throwing lightning bolts at people.
SAMPLES
1ST PERSON: Making fun of her dad in texts with her aunt.
Ribbing Midnighter while watching him make bad decisions
3rd PERSON: It's a little awkward to meet someone from an alternate timeline for the first time.
MISC
PLANS: I’m interested in seeing how Jaina adapts her approach to carrying out missions to the nature of different settings and the need to blend in. It’d also be nice to get her to reflect on the life of warfare that she’s experienced and anticipates.
ITEM: Lightsaber.
CHARACTER @ID SUGGESTIONS: I favor her pilot callsigns, particularly “Sticks,” “Twin One,” or “Rogue Eleven.”
HOW DID YOUR CHARACTER JOIN COST? I’m picturing her as recruited at the end of Legacy of the Force; she’s just been treated for her injuries in the fight with her brother, and she’s been stuck in bed thinking about him and complaining about what she predicts will be the next big problem for the galaxy to handle, so she would be chafing for something that she can actively work on. She would especially be persuaded by the story of fighting for freedom from The Regency; sounds a bit like the family business.
NAME: Jay
CONTACT:
ARE YOU 18 OR OLDER: yes
CHARACTER
NAME: Jaina Solo
CANON: Star Wars (Legends)
AGE: 32 (Born 9 ABY; Canon point is sometime 41 ABY)
CANON POINT: End of the “Legacy of the Force” storyarc.
HISTORY: A long time ago in a continuity that no longer complies with the primary franchise timeline, Han and Leia were happily married with three children. This is the wiki for the most stressed, least dead of the kids.
Since reading a Star Wars Legends character wiki is like reading a book in itself, some sections I would highlight: "Jedi training (22 ABY–25 ABY)" for formative years learning to be a Jedi; The Yuuzhan Vong War section titled "Rogue Squadron" for a sense how how she dealt with her first war and "Mission to Myrkr" for the losses that drove her toward abrasive behaviors, including losing her little brother; and "Second Galactic Civil War (40 ABY–41 ABY)" for the Legacy of the Force conflict in which she sees her twin going to the dark side but can't get someone to listen to her and do something about it until it's too late.
PERSONALITY: At her base, Jaina combines the strong will and decisiveness of her mother with her father’s casual wit and penchant for getting into trouble. Starting with Young Jedi Knights, the girl was portrayed as a tomboy more likely to lose herself in a machine and run around with engine grease streaking her face. It was her brother who pursued the normally feminine-coded empathy and playing with animals like he’s in a Disney cartoon -- Jaina was more interested in challenge and competition, playing with tools and the rush of flying. These themes have remained at her core as she grew up; the main change is stress and emotional scars from prolonged warfare and loss of loved ones have made her more rigid and likely to apply a sharp tongue to something that happens to irk her.
Formality and diplomacy are low priorities; the woman believes that pragmatism trumps all, as we see her stay on the sidelines of formal events to snark about time wasted on political pretenses. Jaina has things to do, and she’d rather cut straight to her perceived solution than dance around what needs to be done. In the Vong war she doesn’t “waste” time contemplating philosophy or policy (is it morally correct for Jedi to continue playing a role in war?), but joins the military at a young age because there was a threat to the entire galaxy that needed to be acted on sooner than later. Morality tends to get only shallow examination. Jaina would like to enforce laws and keep the peace, but she treats obedience to any sort of formal structure as optional if it gets in her way too much; violence should be avoided if possible, but it is something she’ll do if it seems necessary, and if her boyfriend accidentally shoots an Imperial officer’s foot...c’mon, it’s a little funny, right? She can be clever, doing things like developing tech to confuse enemies and get them to shoot at each other instead of at her, but Jaina would prefer to make fights as anticlimactic as possible, like ordering her squadmates to simply shoot a final boss when he tries forcing her into a climactic melee showdown. Similarly, when she testified at the trial of a criminal she apprehended she started responding to the prosecutor with sarcasm, because the prosecutor seemed to be wasting her time with irrelevant questions and there were more important things for Jaina to be paying attention to.
Playing into this, Jaina has her mother’s stubbornness and once she’s decided what she feels the correct thing is, it takes a very good point to sway her opinion; for example, no one is surprised when Jaina is willing to risk starting a war with the Chiss if that’s what it takes to defend the underdog Killiks, and it takes very nearly a verbal slap in the face from Jaina’s aunt Mara Jade to get her to rethink how she was letting love triangle drama take up too much of her attention. The most extreme example is the fact that she’s willing to semi-disown and then kill her own brother to keep him from carrying out a conquest that is morally wrong to her set of values (to be fair, he was trying to take over the galaxy). In general, the fastest way to frustrate Jaina is create a sense of obstruction; throughout Legacy of the Force, Jaina tries raising alarms about her twin going to the dark side, but people don’t want to hear it and generally won’t let her act on the problem, so she’s stuck stewing on what she feels and has to divert her focus into other things that she can act on.
If that sounds somewhat abrasive, that’s because sometimes that’s her goal. To approach her from the outside and move towards more intimate relationship dynamics, it’s important to note that during the Vong war Jaina set about trying to guard herself from pain and survivor’s guilt by making herself difficult to approach; as she confides to her mother, Jaina has come to terms with the notion of her death, but she can’t get over a fear of waking up one day to find that she’s out-survived the people she’s trying to protect. Except she already had people who cared about and supported her so she got away with being blunt and sarcastic, and it stuck. This and burying herself in work are still drawn on as defensive and coping mechanisms from time to time.
This does play into how Jaina handles her twin’s fall to the dark side and subsequently Jaina’s mission to kill him. Her Force bond with him made it feel like she was basically killing her other half, and after the fight she was stuck immobile in a medical facility to heal. It was a really bad time for her; her main comfort was people she cared about coming to support her while she was already complaining about what would prove to be one of the major conflicts of the next storyline. It is important to note that the loss will remain raw for Jaina, and she has a history of taking reminders of such things very personally. She almost fights a soldier for calling her brother a new Darth Vader, she gets extremely prickly when a warship gets named in tribute to her dead brother Anakin. But. . .if there isn’t something to actively keep these things in her attention, she will cope by not dealing with it at all. It’s not there, she has other things to do like fix that spaceship over there.
Moving past her attempt at emotional armor, Jaina mostly just wants partners who share similar views on cutting through BS and who she can engage in friendly ribbing with. She immediately takes a liking to Jagged Fel despite his being an Imperial because he snubs two-faced politicians and goes straight over to banter with her and start a rivalry over piloting skills. Likewise, when Jaina reunites with her former military commanders early in LotF, they set about a task while verbally sniping at each other. Competition and sarcastic banter is the main theme of her relationships throughout her life, regardless of how much she feels like guarding herself at a particular time; in Young Jedi Knights, her main entertainment is doing things like compete to see who can fish up a precious gem or use a turbolaser to shoot the most space debris, and her primary expression of affection for her brother is mock pain over his awful puns and jokes. She matures into New Jedi Order, where now it’s competing to see who can last longest doing risky fighter maneuvers in an asteroid belt and challenging the members of her squadron in gambling or strategy games (and deflating her brother’s ballooning philosophical ego). By the end of LotF, Jaina’s making friends with Mandalorian bounty hunters by constantly showing each other up and teasing her fellow Jedi after beating them up in sparring matches.
All in all, Jaina’s fun, if you understand how to work with her and don’t get in her way.
POWERS: In terms of mundane abilities, Jaina is an excellent pilot and mechanical engineer. After spending far too long with war as a primary focus, she’s become an excellent swordswoman and a decent shot with firearms.
But as a Jedi, her main trick is the Force. It’s worth noting that Jaina has spent a lot of time practicing piloting and fighting skills, so compared to other Jedi she may come up short on finesse with Force abilities. To boil it down:
-Senses: The Force is a connection to all things, so drawing on that connection naturally leads to some benefits in what you can notice. A jedi is able to tell what’s around them without actual sight, and is able to sense danger; the iconic example is being able to cover your eyes and block lasers with a sword. A jedi also has the benefit of empathy and sensing light/dark. Jaina’s empathy is strongest with other family members, particularly her twin. She also has an affinity for machines in this area.
-Telekinetics: One of the Force abilities Jaina has the most finesse in, a jedi is able to move things around without needing to touch them. Jaina’s been shown doing everything from hitting enemy soldiers with their own grenades to pinching someone’s vocal chords to get them to shut up or using it as a party trick to open bottles for Mandalorian buddies. It’s vaguely possible to use telekinesis to make herself float, and at one point she does float herself up to a cave ceiling and stick herself there to spy on an enemy, but she can’t take the next step into actual flight; she’d have better luck moving someone else around.
-Mind tricks: A classic, but one Jaina’s not very good at. Jedi can nudge and persuade people mentally, but someone with decent will can resist. Jaina struggles to persuade people of anything, and this will be drawn on in RP as a reason for others to ignore it; I’m generally uninterested in having her exert any mental control over others and this ability will only ever be used after consulting another player on what they’d be interested in doing.
-Physiological control: Increased ability to control one’s own bodily functions; Jaina can hold her breath ridiculously long, slow the spread of poison in her body, or even put herself into a coma-like trance to improve her body’s healing. For Jaina, that last is still slow and is no substitute for getting medical treatment.
-Mobility: Jedi can use the Force to perform bullshit acrobatics. This is mostly the ability to perform bigger jumps, flip around when necessary and to stick oneself to slippery or otherwise unstable surfaces.
-Shatterpoint: Drawing on Jedi senses, one is able to examine how an object is held together and find a weak point -- the spot where the Jedi can hit it and cause it to simply fall apart. Useful at a time when the authors were starting to put a bunch of the Jedi’s enemies into lightsaber-resistant gear, but certainly stupidly overpowered; I would prefer to scale back its effectiveness and make it a fairly tiring technique to use so it doesn’t get pulled out very often. If it ever does come up I want treat it as a “what makes for a more interesting scenario” move.
Dark side: Generally irrelevant but I wanted to list it in case circumstances ever take her that way (status effects, scenarios that I can’t predict that would drive her over the edge, who knows). Tapping into negative emotions like anger and fear, a jedi may choose to use the Force to inflict direct harm on someone, such as using telekinesis to choke someone. It’s shown that when Jaina goes to the dark side she favors throwing lightning bolts at people.
SAMPLES
1ST PERSON: Making fun of her dad in texts with her aunt.
Ribbing Midnighter while watching him make bad decisions
3rd PERSON: It's a little awkward to meet someone from an alternate timeline for the first time.
MISC
PLANS: I’m interested in seeing how Jaina adapts her approach to carrying out missions to the nature of different settings and the need to blend in. It’d also be nice to get her to reflect on the life of warfare that she’s experienced and anticipates.
ITEM: Lightsaber.
CHARACTER @ID SUGGESTIONS: I favor her pilot callsigns, particularly “Sticks,” “Twin One,” or “Rogue Eleven.”
HOW DID YOUR CHARACTER JOIN COST? I’m picturing her as recruited at the end of Legacy of the Force; she’s just been treated for her injuries in the fight with her brother, and she’s been stuck in bed thinking about him and complaining about what she predicts will be the next big problem for the galaxy to handle, so she would be chafing for something that she can actively work on. She would especially be persuaded by the story of fighting for freedom from The Regency; sounds a bit like the family business.